using UnityEngine;

[CreateAssetMenu(fileName = "AddManaEffect", menuName = "Card Effect/AddManaEffect")]
public class AddManaEffect : Effect
{
    public override void Excute(CharacterBase from, CharacterBase target)
    {
        switch (targetType)
        {
            case EffectTargetType.self:
                from.SetupMana(value);
                break;
        }
    }
}
